Last updated: Early Access — Update 6 (May 2026)
How Crafting Works
Hytale's crafting system is built around three gear tiers, each requiring an upgraded workbench. You start with a basic workbench and progressively unlock more powerful crafting stations as you advance through the zones. Getting the right workbench at the right time is just as important as having the right materials.
Gear Tiers
Each tier represents a significant power jump. Never skip a tier — jumping ahead without the right gear will get you killed in more advanced zones.
Tier 1 — Copper & Iron
Where: Zone 1 (Emerald Grove)
Workbench: Basic Workbench
Notes: Start with Copper gear as soon as you have ore. Upgrade to Iron before entering Zone 2 — a full Iron set is the minimum requirement. Iron also unlocks better tool efficiency for gathering.
Tier 2 — Thorium & Cobalt
Where: Zones 2–3
Workbench: Advanced Workbench
Notes: Thorium ore appears in Zone 2 (Howling Sands). Cobalt is rarer and stronger. You need at least Thorium before entering Zone 3. Cobalt gear is preferred if you have the blueprints.
Workbench Upgrades
Each crafting tier requires its own workbench. You need to build and upgrade your workbench before you can craft the corresponding gear tier.
| Workbench | Crafts | Unlocked In |
|---|---|---|
| Basic Workbench | Tier 1 — Copper & Iron gear, basic tools | Zone 1 (from the start) |
| Advanced Workbench | Tier 2 — Thorium & Cobalt gear, mid-game tools | Zone 2 (requires Iron components) |
| Arcanist's Workbench | Tier 3 — Adamantite & Mithril gear, Teleporters, special items | Zone 2–3 (see recipe below) |
Crafting Teleporters
Teleporters are your best tool for fast travel and for accessing Portal Dungeons. They require the Arcanist's Workbench and two specific materials.
| Material | Amount | Source |
|---|---|---|
| Azure Logs | Required | Only from the Azure Forest biome in Zone 1 — collect before leaving Zone 1 |
| Kelp | Required | Gathered from water zones across Zone 1 |
Key Materials Reference
A quick-reference table for the materials that matter most in early-to-mid game progression.
| Material | Source | Used For |
|---|---|---|
| Copper Ore | Mining in Zone 1 | Tier 1 gear (Copper) |
| Iron Ore | Mining in Zone 1 | Tier 1 gear (Iron) — required for Zone 2 |
| Linen Scraps | Skeletons in Seedling Woods | Crafted into Fabric Scraps — base for Arcanist's Workbench |
| Fabric Scraps | Crafted from Linen Scraps | Arcanist's Workbench (30 needed) |
| Azure Logs | Azure Forest (Zone 1 only) | Teleporters at Arcanist's Workbench |
| Kelp | Water zones (Zone 1+) | Teleporters at Arcanist's Workbench |
| Thorium Ingots | Thorium ore from Zone 2 | Tier 2 gear; Arcanist's Workbench (10 needed) |
| Cobalt | Zones 2–3 (rarer) | Tier 2 gear (stronger variant) |
| Essence of the Void | Dungeon bosses (rare drop) | Arcanist's Workbench (20 needed) |
| Adamantite | Zones 3–4 | Tier 3 gear |
| Mithril | Zone 4 exclusively | Tier 3 gear (top tier) |